For the "game experience" to actually build toward something, each mini-game needs to reach a finished, shareable form and come with basic documentation. That's how a child learns not just to write code, but to present results, explain their decisions, and plan the next iteration.
When structure is missing at this stage, a mentor makes a real difference: they define what "done" looks like, help break tasks into steps, and show where to look in the documentation so a child doesn't get stuck on small things.
At
RTS School, this rhythm is built into every course. Sessions run online — individually or in small groups — over Discord. Every one to two weeks there's a mini-release with a review. Every project comes with a short upgrade plan. The result isn't a pile of unfinished attempts — it's a clean portfolio and the habit of seeing things through to completion. That foundation is exactly what makes it easier to move on to applied projects: a schedule generator, a file organizer, or a simple website for a school event.