At RTS, the learning path is structured around age and your family's goals. We start with visual blocks, then move to text-based code step by step, without overloading. Every module ends with a project the child can show family and friends.
- Junior (ages 5–7) — First projects in ScratchJr and Scratch: animations, interactive cards, mini-games. Sessions run 25 or 50 minutes, individually via Discord.
- Scratch (ages 7–11) — Algorithms, events, loops, lists, and clones; students build games, quizzes, and learning simulations.
- Minecraft (ages 8–12) — Visual loops, variables, and conditions, then Lua. Projects make learning concrete and hands-on.
- Roblox Studio (ages 9+) — 3D worlds and Lua logic: obstacle courses, mini-adventures, shops, and teleports.
- Python (ages 12+) — PyGame games, chatbots, web projects, and AI basics.
- Unity (ages 12+) — 2D/3D game creation in Unity with C#: physics, UI, effects, basic AI logic, and publishing.
- Digital Creativity (ages 7–17) — An introduction to creative tech careers: illustration, animation, and AI-assisted design.
At every level, the goal is the same: by the end of each module, your child has a project they're proud to share — and you have a clear picture of where they're headed next.