Describe your game concept in a way that it can be handed over to a production team: game designer, artist, and programmer.
- Idea Description
- Genre: platformer / puzzle / obby (Roblox) / runner / adventure-quest / visual novel / arcade-shooter / roguelite / sandbox-builder
- Platform: mobile / PC / tablet / Roblox / Scratch, etc.
- Idea (2–3 sentences): “This is a game about… The key feature is that…”
- Age and experience: 7–9 / 10–13 / 14–17; beginner or experienced player
- What they want from the game: to relax, compete, think, laugh
- Session length: 3–5 min / 10–15 min / 20+ min
How is it different from similar games?
- Game World and Mechanics
- World setup: rules and features of the game world
- Setting (environment and mood): forest-cyberpunk / space / magic school
- View: side / top-down / first-person
- World rules: strong/low gravity; water is dangerous; enemies stronger at night; limited resources
Why will the player play your game? What will keep their attention?
- Goal: reach the finish / find 3 keys / survive 60 sec / solve the code
- Feedback: sound, light, “success” screen, animations, score/timer
- Dangers and help: traps, enemies, timer, hints, checkpoints, health kits
- Motivation: progress indicators ****, achievements, collections, daily mini-challenges, leaderboard, in-game rewards, levels, quests, keys, experience/coins, new abilities
Additional: Example of 1–2 gameplay situations Format: “Player does X → Y happens”
- Examples:“Player moves mirrors → light beam hits the crystal, door clicks and opens” or “Player catches 3 rare fish → NPC gives a key to open the lighthouse”
3. Sketches: 1–2 characters and 1 location
- For each character: name, role in the game, personality traits, and skills
- For the location: what kind of place it is, what the player does there, dangers/tasks/secrets
- You can draw by hand, in Krita, Procreate, Figma, via AI — anywhere. The main thing is to add the images to your presentation.